Archive for New Norm | User Generated Content

Industry 4.0 – Digitizing of Everything Else

In 2012 I wrote about the Digitizing of Everything. Since then, even more than I imagined has been reduced to 0 and 1, stored in the cloud or on drives, and changed the world forever.

Looking back, I realize that while I stuck a toe into the science fiction of the future as it was then (how do you refer to the future in past tense – the historic future?), the realities of just how much can and will be digitized is growing at an amazing pace.

Bill Gates and others are now raising concerns with the impact robotics and artificial intelligence will have in social, not technical, terms. This is a recognition that the realization of these technologies is now a foregone conclusion in the minds of forward thinkers, and the human impact is top of mind. Bill also sees some other technologies that we are on the verge of realizing.

Old MediaMuch of what we have digitized has been in the consumer and data worlds – music, video, text, shopping, documents, information, etc. While there are new formats that challenge the old – playing music on mobile devices rather than records; reading on screen rather than on paper; shopping online rather than in a retail store; filing a medical claim and getting paid online; completing HR process at the office – they do not destroy the old formats. Books, records, retail stores, paper medical claims all still exist and the Millennials seem to like these more tangible formats. (Everything old is new again).

Fringe concepts like face recognition for security, self-driving cars, 3D printed items, and unmanned aircraft – from the military to home delivery – are now all part of today’s world. They may not have had their Janus Moment and become the “norm”, but they are no longer the fringe.

We are however entering a period that I referenced to in the “historical future” of 2012 where computers are beginning to do new things, not just in new formats. I wrote:

In the book AFTER THOUGHT The Computer Challenge to Human Intelligence James Bailey proposes a completely new impact on humanity due to the computer’s ability to “think” differently than we do.

One example he uses to illustrate the impact of the speed of computing is weather predictions. Given the same data, humans could calculate the predictions just as machines, but in hundreds of “man-hours”. By then, the prediction would be useless.”

Today, we find Artificial Intelligence, Machine Learning, Internet of Things, Augmented Reality, Bots, Predictive Analytics, Conversation as a Platform (where Bots talk to each other instead of humans). Quantum Computing, and more. These concepts were talked about in 2012, but today they are fully realized if not fully implemented.

The result? What the World Economic Forum refers to as the Fourth Industrial Revolution.

This may sound familiar as well. That’s because in 2012 the Economist wrote about the Third Industrial Revolution. Yup, the Third Industrial Revolution lasted a brief 4 years. (it was televised and is available for streaming via NetFlix.)

The Fourth Industrial Revolution connects systems and computers in ways humans can’t (fully digitally) and begins to form new processes and tools around how computers, not humans, think.

Imagine this: a sensor in a subscription oven (one where the restaurant pays based on usage rather than all up front) sends its report to an intelligent system that predicts failure within 2 weeks based on usage, model, location, and more. This triggers the calendar bot to schedule the appointment with the restaurant based on day/times it’s open and the service center’s availability. Confirmation of the appointment is sent to the chef and the oven which displays the information on its screen – if a technician is needed at all.

Instructions are sent to the 3D printer at the restaurant (crediting the monthly invoice for materials used) and the restaurant’s alarm system pairs with the bot in the service tech’s device to allow access when he arrives. Or, an interactive bot walks the restaurant owner through the process of replacing the part using a video recognizing app or augmented reality glasses.

So why should the event and conference industry care?

  • Fewer Workers means fewer attendees: The example above shows that there will be fewer service techs and training in the future. If service teams and training are your audience and content, they may be greatly reduced inside of 50 years. Add autonomous vehicles like trains, trucks, ships, tractors, taxis, buses, and more and there will be even fewer audiences for these types of events. (More on the impact of Autonomous Vehicles in a later post). At one time, every elevator in the world required an elevator operator, now almost none do. In the future, one or more drivers per vehicle or one service techs per service call will seem as strange as one operator per elevator does now.
  • New workers mean new attendees, content, and conferences: However, new skills, technologies, and industries means new events. All the technologies above will form into mature industries over the next 20 years. The concept that a chef will also do maintenance on their kitchen appliance via augmented reality glasses means new and different skills for many attendees at what do not appear to be “technology” events. Tech, IT, Robotics, and more will become more mainstream and therefore more necessary curriculum for attendees everywhere.
    Robot at Microsoft Ignite

    Robot at Microsoft Ignite

  • Changes in business process: Bots and connected systems will replace the order taking, warehouse, and quality control process by sending orders directly to robots and drones for assembly into self-driving truck, or a 3D printer on site. How does a warehouse change if there are no humans involved in the storing and gathering? How can you change the Event and Conference business as an event owner, agency, or service provider?
  • Online attendee experience will change: Richer media, attendees navigating physical space via robots and/drones (just piloted at Microsoft Ignite), sessions streamed globally by attendees, attendance fees based on content consumed not physical or online access. Skype Translator alone allows for global audiences for content consumption.
  • Interconnected data: Just as Facebook and Google profit handsomely from the broad sets of data related to their user and their preferences, event data will become more broadly used and valuable beyond the event itself. Publishers once were the channel to new audiences with mailing lists; today all sources of information have increasing value not only to marketers, but to the systems that provide the augmented reality, predictive analytics, conversations, and more.

Robot Attendees

The birth of SkyNet is coming.

While Terminator shows one fanaticized version of what self-aware machines learning and working together might be, the events industry needs to digest the realities of how the digitizing of everything will impact, well – everything.

Be assured, even if the machines do rise, they will need an annual conference for networking, planning, and training. And the Resistance will need a series of events as well!

Who will be first to introduce an event for them?

 

 

Seeing Around Corners – ECEF 2015 Keynote

Social norms, technology and the economy are under constant pressure.

Small but meaningful changes that have the potential to disrupt our plans are advancing every day. Like pressure on a fault line, they can release small tremors or become major earthquakes. From the decline of intermediaries to the growth in protests, the shocks will affect your event, your attendees, and your business.

How can you be ready for the inevitable and the unknown? At the Exhibit and Conference Executives Forum I shared my thoughts on a strategy I have used to help you anticipate the worst, while preparing for the best.

MPI World Education Congress 2014 | Closing General Session

The Closing General Session at MPI World Education Congress 2014 featured Scott Schenker, the General Manager, Events and Production Studio at Microsoft and Founder of Janus Dialogs.

Scott believes there is magic in discovery and innovation. However the process of innovating is not magical – it comes from observing what others are doing, tapping the collective imaginations of empowered and engaged individuals, and embracing the fringe for new norms.

Developing a habit of appreciating, understanding, and being energized by these new norms – rather than fearing or dismissing them – has been one of Scott’s key to success in the Events industry.

Scott will share insights on how he approaches innovation, searches for new ideas, and “borrows” them from completely different industries to introduce them into the events he and his team organize. He will explore the four reasons for, and the four types of, innovation as well as the importance of looking at social, political, and economic realms, and the bright and shiny technical innovations.

 

The Secret Sauce – Fans

fans_small

Who will stand in line for hours to buy the latest device or see opening night; invest their time and money to be part of the experience; or support what they believe in to boundless levels?

A fan will.

Sport teams, entertainers, and even politicians have known the power of fans for years – they bring a level of engagement, loyalty, and advocacy that transcends that of a simple supporter, customer, or attendee. They bring a sense of community and excitement that can be contagious. Fans embody the best of the “after I buy” side of consideration. This is why corporations sponsor stadiums, events, and products; why consumer marketers celebrate fans and the role of loyalty programs such as frequent flyers and fan clubs.

Experience Marketing” highlights the experience that a loyal customer or fan has. But there is room in the Event and Sampling areas of Experiential Marketing to incorporate fans as well.

149608d1327376786-m5-display-detroit-autoshow-01-22-2012-037

BMW developed an “Owners’ Lounge” on the second level of their booth at several Auto Shows. Presenting your BMW car key gave you access to the second story, and literally the opportunity to “look down” on all the other car brands at the show. Seemingly at odds with the traditional objective of a tradeshow booth (leads and awareness/interest building) they segmented the owners from the prospects, allowing for separate but equally relevant experiences while also celebrating the owners in a way that inspired prospects to join their ranks. They also moved customers to fans by recognizing and celebrating them.

Far too often the loyalty and advocacy side of the sales continuum is forsaken during prospecting and awareness activities. Making fans a central part of your audience, content, and experience planning can change your perspective for the better. Successful Fan Strategies should include:

  • Identifying your Fans – Everyone has fans. Some maybe more obvious than others, but even the driest of products and services have a segment of buyers/users who are more avid than others. If you truly don’t, consider shutting your doors or (better yet) developing your fan base.
  • Empower them – Who better to amplify your messages than your fans? They can share content, access, and unique experiences.
  • Incorporating them – Include them in content and event activities as more than case studies and endorsements. Let them host their own tracks, content, and online channels. They are likely doing it anyway.
  • Engage with them – Take lessons from musicians who literally bring fans on stage to perform or simply dance. Let them be more than a reference, let them be excited and exciting!
  • Celebrate them – Via social media, recognition programs, and experience marketing activities.

As with all experiential marketing, the objective of the program needs to remain clear – is the event the business; or should it drive the business of the host organization? If the event is being used to drive the business of the host, then fans of the host are more important than fans of the event.  They are BMW fans, not fans of the auto show. A User’s Group or Owner’s Lounge celebrates loyalty to the business, whereas Alumni Lounges and Badges celebrate loyalty to the event.

 

Learning in the (Right) Moment | Timing and Context in Comedy and Content

 

One of the cores of comedy is timing.

(Pause, wait for it…)

This is true for content and learning as well. (Not a great punch line was it?)

For the first several minutes of the movie “Who’s Afraid of Virginia Woolf” Martha (Elizabeth Taylor) pesters George (Richard Burton) with the question “’What a dump!’ Who says that?” Lacking the answer, they go back and forth building tension and anger. George lacked the information to answer the question, and the means to get to it instantly.

Today, George would have pulled out his smartphone, pressed a few keys and answered:

“Bette Davis in Beyond the Forest. Released in 1949, the film tells the story of Rosa Moline, a neglected wife of a small-town Wisconsin doctor. She grows bored and becomes infatuated with a visiting Chicago businessman. She extorts money from her husband’s patients and uses the cash to flee to Chicago, but the businessman does not welcome her. She returns home and becomes pregnant by her husband. The businessman has a change of heart and follows her to Wisconsin. He wants her back, but not her baby, so she attempts to abort by throwing herself down a hill and gets peritonitis, dying in what Bette Davis called ‘the longest death scene ever seen on the screen.’”

Admittedly, such a complete response may have upset Martha nonetheless – another example of comic timing gone wrong.

The (DIKW) Hierarchy represents the relationship between Data, Information, Knowledge, and Wisdom or Intelligence. Timing is one ingredient in the move from one level to another – the association between the need and the data. Something may be data at one moment (the name of the movie) and information another (answering the question).

Information at our fingertips certainly changes much, and settles many discussions, but one of its greatest impacts is allowing the alignment of information and need. It greatly increases the value and reach of shared knowledge and collective intelligence, and reduces the need to be knowledgeable, or even informed, in advance of the need.

We are no longer left to our own knowledge to answer the questions we face. We no longer need to memorize the side effects of drugs, the timing of a 1964 Corvette engine, or how to add a sound to the roll over of a button when programming a website. In fact, we no longer need to “learn” these details at all – we can look them up as needed.

Context is another ingredient in the move from Data to Wisdom on the DIKW Hierarchy. For example, data (32) in context (32 degrees Fahrenheit) is information. Information in context (freezing point of water is 32 degrees) is knowledge.

Few would ever have needed to know how to calculate the time on Mars, or considered it part of their formal education. Yet now there is an app for that and with the Curiosity Mission (@MarsCuriosity), more contexts for this knowledge then ever.

Before so much content, data, and information were available at your fingertips (from “official” and user generated sources), you were expected to become knowledgeable (and intelligent) by learning and remembering – at schools, workshops, seminars, continuing educations, etc.

Today, is there still a need for formal education at all, much less for the content coming from events? Maybe we no longer need to waste formative years and hours at conferences learning if everything will be available to us when we need it. Why should I attend a session to hear what I can get when and where I want it?

Given the continued importance of “content” at events (over 95% saying “very” or “its the reason they come” in the short survey done for the Event Marketer Summit) how does this change the content mix and alignment at your program? How do you ensure that your program’s content is more than a modern game of trivial pursuit?

One downside of “available at your fingertips” knowledge is the threat of becoming researchers instead of scholars. Simply getting the information at the time and in the context needed does not mean comprehension, understanding, or seeing the connections to other knowledge. Building this intelligence seems an important place to focus for both formal and program based content. [Knowledge and Intelligence are indeed different – see here]

T.S. Eliot wrote:

“Where is the Life we have lost in living?
Where is the wisdom we have lost in knowledge?
Where is the knowledge we have lost in information?”

In an article in the New York Times Sunday Review, Andrew Hacker – seemingly from the edges of conventional wisdom – proposes one approach when he asks “Is Algebra Necessary?”

A TYPICAL American school day finds some six million high school students and two million college freshmen struggling with algebra. In both high school and college, all too many students are expected to fail. Why do we subject American students to this ordeal? I’ve found myself moving toward the strong view that we shouldn’t.”

And this is where the birth of a Janus Moment occurs – a new thought that brings a new view to the question. Hacker proposes:

“I hope that mathematics departments can also create courses in the history and philosophy of their discipline, as well as its applications in early cultures. Why not mathematics in art and music — even poetry — along with its role in assorted sciences?”

Can we move teaching to a time and context where it is needed, desired, more easily understood? Would mathematics in context with history, economics, arts, manufacturing, etc. increase our knowledge and possibly intelligence? Internships, apprenticeships, and on the job training certainly show a history of success.

For marketers, the challenge is much the same – how, in an age of instantly available data, information, and knowledge, will you deliver relevant information and knowledge where and when desired by the learner, not the teacher?

Note: As always, the desire of Janus Dialogs is not to adjudicate the appropriateness of any trend, but to bring it to the forefront for consideration by the caretakers for the shared moments in time we call experience marketing.

 

 

Lessons from Kickstarter | “Person”-alized Marketing and Re-order the Order

 

While the technology of additive manufacturing (3d printing) is at the foundation of the 3rd industrial revolution, other social, political, economic, and technical changes are fueling this disruption in more surprising ways.

Kickstarter (@kickstarter), launched only four years ago, serves as a crowd-funding site where those looking to start a project can find those willing to fund it. Unlike micro-loans or micro-investments, where the relationship is one of financial stakeholder, the backers of Kickstarter projects receive the final product and/or some form of thank you like a postcard or tee shirt for their support.

The traditional manufacturing model is build, retail/market, sell/fund, and finally deliver. Kickstarter reorders the process to be more like a service transaction – market, fund, build, deliver. You don’t “buy” a completed album; you back the production of it with the promise to receive a copy once it is completed.

While the reorder eliminates the need to guess what demand will be since orders precede the build, the greater impact is the relationship between the backers and the “starter”. The service model lengthens and tightens the relationship, requiring strong communications, regular updates, and trust. This increased intimacy makes all involved members of a community for (at least) the duration of the project. How is your experience marketing doing when measured against these criteria?

Kickstarter is possibly the ultimate in “people to people” marketing – the backing is truly of the person(s) behind the project. This “person-alization” of the project brings a new dynamic to the buying decision. Emotions such as sympathy, pride, exclusivity, charity, and association are deepened, and deeper, than anything a faceless company might achieve even with the most effective social media campaign.

Amanda Palmer (@amandapalmer) raised over $1,000,000 from 25,000 backer (ranging from $1 to $10,000 each) for an album, book, and gallery tour. Her project video (each project has one) reflects the “person-alization” aspect of the project, and the number of backers with their 850+ comments shows the extent of the community formed. [Warning: there are a few words within the video and comments that some might take offense with.]

Unfortunately, Kickstarter is starting to see failed projects of significant size – either where the “starter” was fraudulent from the beginning, or not able to complete the project despite using some/all of the backing.

One example, ZionEyez, succeeded in scamming $344,000 from over 2,100 backers. Others, such as Solid Watch, run months behind, upsetting the backer community. Different emotions come to the surface at these times. [Full disclosure: I am a backer of the Solid Watch project.]

 

While backing projects can be risky, Kickstarter represents a unique way to market, build community, measure demand, and source funds. Imagine asking a bank for a loan to produce an album on spec, it’s unlikely they would back the project. Ask the Kickstarter community to pre order DVDs, or support the project with a few dollars in exchange for tee shirts signed with thank you messages from the band, and you not only raise the funds needed, but build a following at the same time. “Friends and Family” funding on a global scale.

Many projects are related to the arts including albums from bands, plays from actors, books from writers and animators. But some of the most funded become actual commercial successes including video games and technology. The top 10 projects have collected close to $25 million together and results in companies/product such as:

TikTok + Lunatik iPod Nano Strap From Minimal (@ScottWilsonID): TikTok and LunaTik simply transform the iPod Nano into the world’s coolest multi-touch watches.” [Full disclosure: I am a backer of this project.]

 

 

Elevation Dock from ElevationLab (@elevationLab): Simple to use, quick undocking, and it works with or without a case.” [Full disclosure: I am a backer of this project.]

 

 

E-Pebble from Pebble Technology: Pebble is the first watch built for the 21st century. It’s infinitely customizable, with beautiful downloadable watch faces and useful internet-connected apps.” [Full disclosure: I am a backer of this project.]

 

 

Is there room for a change in the development model of your marketing experience? Have, or can, you put a “face” to your marketing making it more “person-alized”? Some companies use mascots or celebrities – what do/can you use? Can you reorder the production process, or gauge interest on trial elements using lessons from this reordering of the order?

 

Note: As always, the desire of Janus Dialogs is not to adjudicate the appropriateness of any trend, but to bring it to the forefront for consideration by the caretakers for the shared moments in time we call experience marketing.

 

UPDATE: Thanks to @jessicakausen for contributing an article from @Forbes asking “Is The Crowdfunding Bubble about to Burst?” Talks about topics such as the backlash towards kickstarter projects on a site called KickstarterSucks, which highlights projects “deemed ridiculous” by its two founders; and other possibly misguided uses of the format.

 

Event Marketing Summit Presentation

 

 

In early May of 2012 I presented at the Event Marketing Summit 5 trends facing the Experience Marketing industry. That presentation is embedded below.

 

 

Some additional notes related to this presentation:

ChartExport

ChartExport 1

ChartExport 2

ChartExport 3

ChartExport 4

ChartExport 5

ChartExport 6

ChartExport 7

ChartExport 8

ChartExport 9

ChartExport 10

ChartExport 11

Protest the New Marketing?

Interesting article on a flashmob outside an Apple store in Australia. Samsung denies, but is this a form of Protest Marketing, User Generated Content, or both?

 

 

 

MEASURING THE MODERN EVENT

 
WHAT FOLLOWS IS A POST FROM A FRIEND AND COLLEAGUE WHO HAS BEEN A THOUGHT LEADER IN THE AREA OF MEASUREMENT FOR MANY YEARS. IT RELATES TO THE NEW NORM OF EQUALITY AND USER GENERATED CONTENT.

_______________________

The history of the event industry can be characterized as an unending search for the next big “WOW”.

Today’s corporate events and conferences are filled with the best ideas and technology from television, entertainment and social media. They are complex and expensive undertakings requiring large internal teams to develop and support the content, a large portion of the sales force to host the audience, and armies of specialized freelancers to execute the logistics.

Often corporate events cost more then a Super Bowl campaign. Which begs the question of why measuring the business impact of an event has never been an integral part of these complex undertakings.

 

Dynamics Driving Corporate Event Measurement

We believe that a sea change in corporate event measurement is underway, driven by two very different forces.

The first is obvious, economics. CMO’s in every industry are under increasing pressure to demonstrate a return from every line item in their budgets. For the first time, innovative companies are conducting market research to determine how the effect of events at influencing brand perception, accelerating pipeline and ensuring customer loyalty through education.

The second dynamic is that customers are now making enterprise level purchase decisions based on their own independent online research. Traditional marketing departments have lost control of the dialogue, and are no longer the only source of product information. No one knows where it goes from here.

 

Development of The AIR Score

What is needed is a way for event marketers to identify the issues most likely to garner online commentary from their attendees. Working with our client Scott Schenker, Vice President, SAP we developed a technique called the AIR Score, short for Audience Impact Rating.

The genesis of the AIR Score was the realization that the two most commonly used reporting conventions, “Top Box” and “Averaging” are both designed to present data in a way that all but ignores those most likely to be part of an online discussion.

 

The Pitfalls of Top Box Scoring

The “Top Box” system adds the percentage of responses in scoring boxes 4 and 5, and reports the total as the result of the question.

This yields sentences like “80% of the respondents found the xyz aspect of the event to be somewhat or extremely valuable.”

This approach has two shortcomings:

1/ Top Box scoring paints an unduly rosy picture of the results.

“Top Box” scoring combines the ‘5 ranking’ which indicate that the respondent is “extremely” positive; with the ‘4 ranking’ which indicate that the respondent is politely noncommittal – the “somewhat” 4s.

This example clearly demonstrates the problem. A “Top Box” Score of 80% can be derived in many ways, which in no way can be considered equal.

2/ Top Box scores provide no insight into what is going on in the other three boxes.

Yes, a veteran executive or manager with the time to read through the data should pick up these distinctions. But they are not readily apparent in the reporting that most people rely on to make decisions.

 

The Pitfalls Of Averaging

As the name implies, averaging focuses attention on the middle, not on what is going on at the fringes…

This example demonstrates that while “Averaging” is more responsive to the audience then the “Top Box”, by design it mutes (damps) the extremes, the respondents that we are the most interested in.

The AIR scores in this example shift 20 points, moving from Good to Poor, clearly signaling an increasing number of Detractors. The Weighted Average has a subtler downward trend, within a range  (north of 3.5) that is considered acceptable by many companies. This is an important distinction.

  What An AIR Score Does The AIR Score was developed to provide event sponsors and managers with a metric that enables them to quickly identify the issues most likely to influence the larger universe of clients and prospects post-event. The AIR Score is calculated using the data from a Likert scale response.

AIR categorizes the survey respondents into three segments.

  • The Promoters are enthusiastic about the item in question.
  • The Neutral group is neither unhappy nor enthusiastic.
  • The Detractor group is negative and unhappy.

5) Extremely Valuable

Promoters

4) Somewhat Valuable

Neutral

3) Neutral

Neutral

2) Not Very Valuable

Detractors

1) Not At All Valuable

Detractors

Our hypothesis is that the Promoters and Detractors are much more likely to share their opinions then the Neutrals.

The AIR Score reports the relationship of Promoters to Detractors among all scores as a number between 0 and 100, where 100 are all Promoters.

Though they are based on the same data, neither  “Top Box” nor “Average” explicitly reveal this relationship.

In effect, this is grading on a curve that is biased so that a response of  ‘somewhat valuable’ has the same value as a polite ‘neutral’.

  Applying the Air Score

The AIR Score factors the entire range of scores (all responses) into account             (i.e. it is normalized).

We, and most of our clients deem an event to be successful when significantly more attendees go home as Promoters then Detractors. We developed the following scale to aid in interpretation of the scores.

Because the AIR Score reports the results as a single number, it is a useful tool for comparing scores from different questions, and even different events. It can be applied after the fact to any historical Likert scale data; and can be used to compare data gathered using unbalanced scales with data collected using balanced scales.

While for know marketers sponsoring virtual events seem happy to count ‘clicks’, ‘likes’ and ‘tweets’, we are already engaging in discussions about how to connect the participant experiences. The AIR Score will be an important bridge.

We are happy to share the “math”. We invite you to contact us if you have any questions, or would like to have the formula to apply in your own work.

Christopher Korody and Kevin O’Neill are the Partners at Audience Metrix, a market research firm focusing on conducting research at corporate events. chris@audiencemetrix.com

New Norm | User Generated Content (UGC)

Social Media started with content relevant to your “social” world. It was through new channels like Twitter and Facebook and about you. But once released from the bottle, the genie cannot be held to just the social aspects of life for long.

User generated content is typically seen as ‘Conversational Media’, as opposed to the ‘Packaged Goods Media’ of the past century.1 

But while the conversations are certainly growing, user-generated content carries a few more influential characteristics as well.

Packaged Goods Media was centrally controlled and needed costly distribution channels like subscribers and/or airwaves, which required a return on investment. Given the costs there was a resulting correlation between the “professional” look of the medium and the assumed quality of the message.

But in addition to the social change of “who has something to contribute”, the technical and economic changes have equalized the distribution playing field.

The Walla Walla Washington high school newspaper website has the same reach as the New York Times or BBC. [I picked them because they came in second in the 2011 Edward R Murrow High School Journalism Competition.]

Technology has also made media capture and manipulation common for the common man. Print, photo, web, music, and other rich media can be laid out and published like never before. These are the same applications used by the media enterprise. Thank Adobe for this.

As a result User Generated Content with its endless reach, low investment, and equal perception of quality has enabled anyone to generate and distribute anytime. ANYONE CAN DO IT! Look at me. If “video killed the radio star” than the digital revolution killed the radio, print, TV, newspaper, and guest keynoter.

But are we pushing a string or pulling it with this ability? Do people really want to create content?

Jeff Jarvis, Professor at New York University and author of the book “Public Parts” says,

“Sharing is a social and generous act: it connects us, it establishes and improves relationships, it builds trust, it disarms strangers and stigmas, it fosters the wisdom of the crowd, it enables collaboration, and it empowers us to find, form and act as publics of our own making.”

The network on which this user-generated content is shared is making the world smaller. Maybe not literally, but the “6 degrees of separation” are now 4.7. Some bloggers have more street cred and influence than established news writers.

How does this affect the experience marketing and events industry?

First, ANYONE CAN CREATE AN EVENT. Certainly anyone can create valuable content. Your community, competitors, just a guy looking to make a few bucks while you need to make more. What is your real experience advantage? Your event, and its relationship with the audience, is no safer than the radio, video, or TV star.

Second, supply and demand quickly come into play when there are so many willing and able to provide content. Any equation between the value of content and price paid is broken. Thousands will freely contribute content to news outfits, blog sites, or direct to readers, friends, fans.

“FREE” or inexpensive content is expected. If you’re selling something, people will find a back door to getting it for less or free. If content is a key to your financial success – you are in trouble. Professional photographers have been replaced by Flickr searches, record companies bypassed, and comics are producing their own TV specials.

Some organizations have embraced this Janus Moment. The Event Marketing Summit has introduced Unsessions – Targeted conversations created, managed, and executed by attendees. They have looked to “place” as the differentiators in the marketing mix.

 

Lynda.com have done one better. With no direct affiliation with Apple, Adobe, or Microsoft, Lynda.com offers a universe of user-generated print and video content on all things computing and software from self (and community) proclaimed subject matter experts resulting in a differentiating “product” with search, digestible and relevant results, and monthly subscriptions.

The desire of Janus Dialogs is not to adjudicate the appropriateness of any trend, but to bring it to the forefront for consideration by the caretakers for the shared moments in time we call experience marketing.

How are you dealing with User Generated Content?

  • Does the rise threaten your events value?
  • How can/are you adjusting the content exchange?
  • Beyond content, what other aspects of your program are or should be user-generated? The agenda, tools, locations?

Contribute your user-generated content to the dialog –